top of page

Review of Dungeons & Dragons Adventurer Magazine Issue 34: Side Questing

Greetings, valiant adventurers! Ready your wands and steady your nerves as we dive into the latest arcane trove of Issue 34. This edition promises to whisk you away on side quests, introduce you to powerful new cleric domains, and immerse you in a perilous encounter with a notorious villain. Grab your enchanted quills and let's embark on this spellbinding journey together!


issue34

The Forge Domain: Crafting and Combat


The Holy Smiths

Clerics of the Forge Domain blend the art of crafting with divine magic, creating powerful weapons and armour to aid them in their holy missions. These clerics view their forge as an altar, their hammer as a symbol of their faith. With spells like heat metal and searing smite, they bring the fire and fury of the forge into battle, turning even the simplest blade into a tool of divine retribution.


Forge Domain Features:

  • Blessing of the Forge: Granting +1 bonuses to weapons or armour, these clerics ensure their allies are always well-equipped.

  • Artisan’s Blessing: Need a grappling hook in a pinch? These clerics can create any non-magical item, provided they have the raw materials.

  • Soul of the Forge: With resistances to fire and extra AC, these clerics are as tough as the steel they work with.


The Twilight Domain: Guardians of the Gloom




Defenders of the Dusk

Clerics of the Twilight Domain understand the perils that come with the encroaching darkness. They serve as beacons of light, guiding the lost and protecting the vulnerable. Their spells, like sleep and faerie fire, provide comfort and security, while abilities like Eyes of the Night and Twilight Sanctuary turn the tide against the forces of darkness.




Twilight Domain Features:

  • Eyes of the Night: Granting superior darkvision and the ability to share this vision with allies, these clerics see through the deepest shadows.

  • Twilight Sanctuary: A protective aura that grants temporary hit points and removes fear and charm effects, ensuring that allies stay safe and sound.

  • Vigilant Blessing: Giving advantage on initiative rolls, these clerics are always ready for the dangers that lurk in the night.


Side Quests: Short and Sweet Adventures


Detours Worth Taking

Side quests provide a delightful break from the main campaign, offering new challenges and rewards without deviating too far from the overarching story. Issue 34 gives you the tools to craft engaging side quests that can be resolved in a single session. Whether it’s rescuing a wrongfully imprisoned NPC, investigating a magical phenomenon, or securing an alliance with a local creature, these mini-adventures are designed to be fun, rewarding, and a great way to explore character backstories.





Top Side Quest Tips:

  • Keep it Simple: A good side quest doesn’t need to be overly complex. Focus on a clear objective and straightforward challenges.

  • Tie it to the Main Plot: Even a side quest should feel connected to the main campaign. Use it to reveal new information or gain useful items.

  • Character Spotlight: Use side quests to highlight individual characters, giving them a moment to shine and develop their personal stories.


Orcus: The Demon Prince of Undeath


Beware the Blood Lord

Orcus, the Demon Prince of Undeath, is one of the most fearsome foes in the D&D multiverse. His domain, Thanatos, is a desolate wasteland filled with undead horrors. Issue 34 delves into the lore of this terrifying figure, detailing his abilities, his history, and the twisted cults that worship him. Whether your players encounter Orcus himself or merely his followers, they are sure to face a challenge unlike any other.


Encountering Orcus:

  • Wand of Orcus: This sentient artifact can bring untold destruction and reanimate the dead. Adventurers who seek it must tread carefully.

  • Undead Minions: From wights to deathlock wights, Orcus’s servants are relentless and formidable, each with their own dark abilities.

  • Thanatos: A plane of unending death, where even the bravest adventurers will find their resolve tested.


Adventure: The Cloven Conundrum


Unraveling the Mystery

The Cloven Conundrum is a thrilling continuation from previous issues, taking adventurers back to Neverwinter after retrieving the Cloven Sceptre. Players must decide whether to trust Lord Ander Stonecliff or keep the sceptre out of potentially dangerous hands. The decisions they make will have lasting consequences, leading to unexpected allies or deadly foes.


Key Points of the Adventure:

  • Stonecliff Manor: An encounter with Lord Ander, where insights and deception abound.

  • Assassins in the Night: Depending on their choices, adventurers may face cultists of Orcus or followers of Asmodeus in a deadly ambush.

  • Destroying the Sceptre: The journey to destroy this powerful relic could lead the party into Neverwinter Woods, seeking the aid of a celestial unicorn.



Issue 34 of Dungeons & Dragons Adventurer Magazine is a treasure trove of new content that will elevate any campaign. From the divine crafts of the Forge Domain to the eerie protections of the Twilight Domain, and from engaging side quests to the chilling lore of Orcus, this issue has something for every adventurer. So, gather your party, roll those dice, and let the adventure begin. Happy gaming, and may your rolls be ever in your favour! - Malrus


Komentarze


bottom of page