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Writer's pictureMalrus Tosscobble

Review of Dungeons & Dragons Adventurer Magazine Issue 30: The Art of the Chase

Greetings, fellow adventurers! It’s time to unfurl your maps and sharpen your quills as we dive into the latest marvel of Dungeons & Dragons Adventurer Magazine—Issue 30. This edition is brimming with tips for heart-pounding chases, new bardic colleges, thrilling downtime activities, and an underwater adventure that will leave you breathless. Ready your dice and let’s embark on this epic journey together!

issue 30


The Art of the Chase


Who doesn’t love a good chase scene? Whether you’re sprinting through a crowded marketplace, dodging fruit stands, or navigating the tangled underbrush of a dense forest, chases add a pulse-pounding element to your campaigns. Issue 30 provides a comprehensive guide on how to make chases in D&D just as thrilling as those in your favourite action movies. We cover everything from rolling initiative and determining starting distances to creating complications that will have your players’ hearts racing faster than a rogue on double dash.



art of the chase


Chase Complications

To add some spice to your chases, the magazine provides detailed tables for urban, wilderness, and underwater chases. Picture this: your party is hot on the heels of a kobold thief when they suddenly barrel through a fruit stand, sending apples flying and shopkeepers yelling. Just as they think they’ve got him, a group of geese decides to join the chase, honking and flapping in a feathery frenzy. This section is filled with tips to keep the tension high and the hilarity higher.


Pro Tips for DMs

And for all the DMs out there, worry not! This issue offers expert advice on mapping out chases, dealing with multiple participants, and even reversing roles where the hunters become the hunted. Ever wanted to recreate that iconic Star Wars moment where Han Solo chases a stormtrooper only to find an entire battalion waiting for him? Now you can, with a little D&D flair.


Bardic Colleges: Swords, Lore, and Whispers

College of Swords: Blade-Wielding Bards


For those bards who fancy themselves as more than mere minstrels, the College of Swords offers a perfect blend of showmanship and swordplay. These bards, known as blades, entertain crowds with daring feats of weapon prowess. From juggling knives to performing mock combats, their skills are not just for show. Whether duelling with scimitars or wielding rapiers, blades can turn any performance into a deadly encounter. Just make sure your audience doesn’t get too close—accidental decapitations tend to ruin the mood.


College of Lore: The Truth Seekers


Lore bards are the quintessential scholars and truth-tellers, using their sharp wit to cut through deception and reveal hidden truths. They gather in grand colleges or humble libraries, always on the lookout for knowledge to add to their repertoire. Their Cutting Words ability can sap the confidence of foes, turning even the most self-assured villain into a stuttering mess. These bards are perfect for players who love to roleplay as cunning diplomats or sharp-tongued critics. Remember, with great knowledge comes great sarcasm.


College of Whispers: The Secretive Spies


Bards of the College of Whispers are the secret agents of the bardic world. Using their talents to infiltrate and manipulate, these bards are wolves in sheep’s clothing. Their Words of Terror can instill paranoia and fear, making even the bravest of warriors second-guess their actions. Perfect for intrigue-heavy campaigns, Whispers bards can turn a royal court upside down with a few well-placed words. Just be careful not to get caught—no one likes a tattle tale.



bard


Rivals, Crime, and Pit Fighting

Rivals: Your Personal Nemesis


What’s a hero without a rival to challenge them at every turn? This issue delves into creating compelling rivals for your characters. From the overzealous town guard convinced your bard is a thief (well, he might be right) to the jealous wizard who’s always one spell ahead, rivals add an extra layer of tension and excitement to your downtime activities. They’re not outright villains, but they’re certainly a thorn in your side. Keep your friends close and your rivals closer—you never know when they might switch sides.


Crime: The Thrill of the Heist


Not all heroes play by the rules. For those who enjoy the thrill of the heist, this section offers tips on planning and executing crimes. Whether you’re lifting a gem from a noble’s vault or gathering information from a shady contact, the skills required—Stealth, Investigation, Perception, and Deception—can turn a simple job into a legendary caper. Just make sure your party’s paladin doesn’t find out; nothing spoils a heist faster than a lecture on ethics.


Pit Fighting: Glory and Gold


For the warriors looking to flex their muscles outside the battlefield, pit fighting offers a chance to earn glory and gold. This section covers everything from training regimes to the gritty reality of combat in the pits. Use your Strength and Dexterity to dominate the arena and earn a reputation as a fearsome fighter. Who knows? You might even attract a few admirers—or challengers—along the way.


Adventure: Depths of Kressilacc

Dive into Danger: Depths of Kressilacc


Ready your cloaks and prepare to dive deep with the new adventure, "Depths of Kressilacc." This 1-2 hour encounter is designed for 3rd-level characters and promises a wet and wild ride. The party’s quest to retrieve the Cloven Sceptre leads them to the sunken city of Kressilacc, home to the sahuagin. With the aid of merfolk and magical cloaks, the adventurers must navigate the treacherous underwater environment, avoid deadly predators, and infiltrate the Temple of Sekolah. Will they succeed, or will they become fish food? Only time (and a few good rolls) will tell.


Encounter Highlights:

Underwater Navigation: Learn the tricks of navigating underwater, from avoiding hunter sharks to dealing with the pressures of the deep. Just remember, underwater, no one can hear you scream—or complain about soggy boots.


Sahuagin Showdown: Face off against sahuagin coral smashers and their relentless blood frenzy. Remember, you’re in their territory now, so play nice—or as nice as you can with creatures that want to eat you.


Temple Infiltration: Sneak into the Temple of Sekolah and retrieve the Cloven Sceptre. Stealth and strategy are your best friends here—blundering in will only get you eaten. And trust us, you don’t want to be on the menu.


FAQ's

Q: Can I mix bardic colleges for my character?

A: While you can't officially combine bardic colleges, your character can certainly have a diverse background that incorporates elements from multiple colleges. This can add depth to your roleplaying and make your bard truly unique. Just imagine a blade with a penchant for whispering secrets or a lore bard who also juggles daggers—talk about versatility!

Q: How do I handle downtime activities in a campaign?

Q: What’s the best way to introduce a new rival into an ongoing campaign?


Issue 30 of Dungeons & Dragons Adventurer Magazine is a must-have for any DM or player looking to enhance their game. With its mix of thrilling chases, detailed bardic colleges, and an unforgettable underwater adventure, this issue promises to keep your campaign exciting and your players on their toes. So, grab your copy, gather your party, and dive into the adventure. Happy gaming, and may your rolls always be natural 20s! - Malrus

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