Greetings, fellow adventurers! Prepare to hoist your sails and sharpen your swords as we embark on a thrilling journey through the latest gem of the Dungeons & Dragons Adventurer Magazine—Issue 31. This edition promises to enhance your campaigns with its treasure trove of new paladin oaths, sea-faring adventures, village mapping guides, and ways to keep your party from descending into chaos. So, without further ado, let’s delve into the depths of this marvellous issue.
Six Ways to Solve Arguments with Your Party
Group Cohesion: Keeping Your Adventurers United
Ever had a barbarian decide that diplomacy means smashing heads, or a rogue who thinks the party's gold is their personal piggy bank? Issue 31 tackles the age-old dilemma of party conflict with six brilliant strategies to keep your team working together rather than splintering apart. From pre-game discussions to set expectations to in-game mechanisms like voting on important decisions, this section is a must-read for any DM striving for harmony. Remember, D&D is about collective storytelling and shared fun, not just winning arguments or hoarding loot.
Paladin Oaths: Ancients, Vengeance, and Redemption
Oath of the Ancients: Nature’s Guardians
These paladins are the noble knights of the natural world, blending the might of a warrior with the wisdom of the druids. Decked in leafy motifs and crowned with antlers, they protect the beauty of the natural world with spells like Ensnaring Strike and Speak with Animals. Their Channel Divinity ability, Nature’s Wrath, summons vines to entangle their foes, making them as feared as they are revered.
Oath of Vengeance: Relentless Pursuers
Driven by a thirst for justice (or revenge), these paladins strike fear into the hearts of wrongdoers. Their abilities focus on singling out and punishing the guilty, with spells like Bane and Hunter's Mark heightening their prowess in combat. Their Channel Divinity powers, such as Vow of Enmity, allow them to relentlessly pursue their foes, ensuring that no evil deed goes unpunished.
Oath of Redemption: Harbingers of Peace
These paladins believe in the potential for good in everyone, even their enemies. They favour diplomacy over violence, with spells like Sanctuary and Sleep aimed at defusing conflict rather than escalating it. Their Channel Divinity abilities, Emissary of Peace and Rebuke the Violent, help maintain order and protect the innocent. Their ultimate goal? To see even the darkest hearts find the light.
Making Maps: Villages and Towns
Crafting the Perfect Settlement
DMs, if you’ve ever found your players wandering into a village and demanding detailed layouts, this guide is for you. Learn how to create engaging and functional maps for villages and towns, ensuring your adventurers always know where the tavern and blacksmith are. This part of the issue teaches you to consider the settlement’s size, location, and unique features, making each village as memorable as the quests that take place within them. From bustling markets to quiet forest hamlets, your maps will never be the same again.
Setting Sail: A Guide to Life at Sea
Navigating the Oceans of Adventure
With the Temple of Sekolah’s underwater escapades just around the corner, Issue 31 provides an invaluable guide to running sea-based campaigns. Whether your party commandeers their own vessel or allies with a seasoned sea captain, this section covers everything from crew management to navigating treacherous waters. Learn about the types of ships, handling weather conditions, and even surviving shipwrecks. Your players will feel the salt spray and hear the gulls as they embark on maritime quests like never before.
Adventure: Temple of Sekolah Part 1
Dive into Danger: Temple of Sekolah
Embark on a thrilling underwater adventure in the Temple of Sekolah, the first part of a three-part encounter set in the sahuagin city of Kressilacc. Tasked with recovering the Cloven Sceptre, an artefact coveted by the cult of Orcus, your players will navigate through shark-infested waters and deadly traps. With the help of friendly merfolk and magic items granting underwater breathing, this adventure promises a mix of stealth, combat, and strategy.
Encounter Highlights:
Underwater Navigation: Master the art of moving through underwater environments, avoiding predators and dealing with the challenges of the deep.
Sahuagin Showdown: Face off against sahuagin warriors and their allies in their own territory.
Temple Infiltration: Sneak, fight, or deceive your way into the Temple of Sekolah to retrieve the Cloven Sceptre.
Issue 31 of Dungeons & Dragons Adventurer Magazine is a treasure chest of new content that promises to enhance your gaming sessions. With detailed guides, thrilling adventures, and a healthy dose of humour, this issue is essential for both new and veteran DMs and players. So, grab your copy, gather your party, and set sail on your next great adventure. Happy gaming, and may your rolls be ever in your favour! - Malrus
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