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Review of D&D Adventurer Magazine Issue 39: Sorcerers, Entertainers, and Familiars

Greetings, adventurers! Issue 39 of Dungeons & Dragons Adventurer Magazine has docked, bringing with it a treasure trove of content to expand your campaigns. This issue delves into the mesmerizing world of sorcerers, introduces the performer extraordinaire with the Entertainer background, explores the utility of familiars, and prov ides a heart-pounding adventure in the Iron Tabernacle. So, gather your spell components, ready your wands, and let’s dive into this spellbinding edi tion!


Issue 39

Sorcerer Features: Levels 1-4


Harnessing Innate Magic

Sorcerers are charismatic spellcasters who draw their power from innate magical abilities rather than studying tomes or making pacts. Issue 39 takes you through the first four levels of the sorcerer class, highlighting their unique features an d spells.


Level 1: Sorcerous Origins and Spellcasting

At 1st level, sorcerers choose their Sorcerous Origin, which defines the source of their magical abilities. The featured origin in this issue is Storm Sorcery, where the power of elemental air fuels their spells. Key features include:

  • Wind Speaker: Allows sorcerers to communicate in Primordial and its dialects.

  • Tempestuous Magic: Grants brief flight after casting spells.


Level 2: Font of Magic

Sorcerers gain access to sorcery points, which can be used to create spell slots or fuel Metamagic abilities. At 2nd level, you have two sorcery points and the ability to convert them into spell slots.



Sorcerer

Level 3: Metamagic

Metamagic allows sorcerers to twist and shape their spells. At 3rd level, you choose two Metamagic options, such as:

  • Careful Spell: Protect allies from the effects of your spells.

  • Distant Spell: Double the range of your spells.

  • Empowered Spell: Reroll damage dice for spells.


Level 4: Ability Score Improvement (ASI) or Feat

At 4th level, sorcerers can either increase their ability scores or choose a feat. The Metamagic Adept feat is particularly beneficial, granting additional Metamagic options and sorcery points.


Spellcasting:

Sorcerers have a unique spellcasting ability, relying on Charisma. As they level up, they gain access to more powerful spells and the ability to enhance them through Metamagic.


Entertainer Background


Captivating Audiences

The Entertainer background is perfect for characters who thrive on applause and admiration. Whether they’re musicians, dancers, actors, or acrobats, entertainers bring a vibrant personality to any party.


Key Features:

  • Proficiencies: Performance and Acrobatics skills, a musical instrument, and a disguise kit.

  • By Popular Demand: Allows entertainers to find a place to perform and receive free lodging in exchange.



bard entertainer



Variant: Gladiator

For those who prefer the roar of the arena to the applause of a theatre, the Gladiator variant provides a more combat-oriented approach. Gladiators use their performance skills in the heat of battle, making them crowd favourites in fighting pits.


Familiars: Little Friends with Big Potential


Spellcasting Companions

Familiars are spirits that take the form of small animals, providing invaluable assistance to spellcasters. They can act as spies, scouts, and even channel spells for their masters.


How to Gain a Familiar:

  • Find Familiar Spell: A 1st-level ritual spell available to wizards, Eldritch Knights, Arcane Tricksters, and warlocks with the Pact of the Chain. Druids can also gain a familiar through the optional Wild Companion feature.


Using a Familiar:

  • Scouting and Spying: Familiars can explore areas and relay information back to their masters.

  • Combat Assistance: While they can’t attack, familiars can use the Help action to give their masters an advantage.

  • Spell Channeling: Familiars can deliver spells with a range of touch.


Roleplaying a Familiar:

Familiars can add depth to roleplaying, with unique personalities and quirks. They might be mischievous, loyal, or even have a rivalry with another party member’s pet.


Adventure: The Iron Tabernacle


Cleansing Corruption

In "The Iron Tabernacle," players must cleanse a dwarven temple of corruption brought by the necromancer Kreysir the Undying. This adventure is designed for 4th-level characters and combines combat, exploration, and puzzle-solving.


Encounter Highlights:

  • Torbera Lightforge: A dwarven priestess who guides the party through the temple.

  • Mural Gallery: Detailed murals depicting the history of Gauntlgrym.

  • The Crypt: Players must confront and cleanse the corrupted spirits within the crypt.


Key Locations:

  • Atrium and Crypt Wings: Players encounter hostile spirits and uncover the source of the corruption.

  • Nave: The main chamber where the final confrontation takes place, with a ritual to cleanse the corruption.


Issue 39 of Dungeons & Dragons Adventurer Magazine is a magical addition to any player’s collection. With detailed sorcerer features, the vibrant Entertainer background, versatile familiars, and an enthralling adventure, this issue is packed with content to keep your campaigns fresh and exciting. So, gather your dice, embrace your inner performer, and may your spells always hit their mark! Happy gaming! - Malrus


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